Umbramancy
A brother arcane path to Shadowmancy, umbramancy was a potent form of magic created when a shadowmancer formed a serious pact with the Shadeking. The raw amount of power granted through this arcane path was astronomical and was only pursued by a rare couple of individuals in all of Legerian history.
Notable Umbramancers #
The famed umbramancer known as The Black Ghoul of Jingho. His loyal shadow minion, Shiguma, prowls by his side.
Cultivation #
Umbramancy was not a well-documented arcane path due to its extreme rarity. However, its fundamentals were identical to Shadowmancy, sharing in the same archon (kahgu).
A shadowmancer could become an umbramancer by requesting an audience with the Shadeking. This was a difficult process with dire consequences and a steep cost.
- A duel with one of His Darkness' Elite Shades was the first order of business. This was the only way for someone to gain an audience with the Shadeking. Losing such a duel would result in expulsion from Shadowkeep, effectively stripping the shadowmancer of their art.
- Once an audience was granted, the Shadeking would challenge the prospective umbramancer with a riddle. Failure to solve the riddle resulted in explusion.
- Once the riddle was solved, the Shadeking would request a final thing: something abstract and intangible in the material world. Typically, memories or knowledge. For example, the famous umbramancer Yao Thumying gave up his memories of his family as tribute to His Darkness.
An umbramancer gained access to a portion of the Shadowkeep's magic directly, essentially sharing a small portion of the Shadeking's own power. An umbramancer's shadows roared with ember-like speckles of golden light when tapping into this deeper form of kahgun casting, echoing the regal power that the Shadeking held.
Powers #
While shadowmancy's focus was on the ability to call forth living shadows to serve as minions, umbramancy focuses on utilizing darkness in more potent, destructive ways. Umbramancy granted true umbrakinesis, allowing the caster to form whatever objects he or she desired out of shadow. Umbramancers could create nearly anything they wanted out of shadows.
An umbramancer still had access to the abilities of a shadowmancer, but those were enhanced by a vastly expanded capacity of dark favour and supplemented by an assortment of exclusive powers.
- A potent and terrifying ability of an umbramancer was to block out light from an extremely wide area. While this may at first have seemed like nothing more than a vision-based obstacle, the exclusion of photons over a long period of time could cause temperatures to drop, emulating the effects of nuclear winter.
- An umbramancer could use a more focused version of this light-excluding ability by creating a magical "film" over (a) specific target(s). This isolated the target from any external light source, causing their temperature to drop while being unable to see.
- The darkness of space was a bountiful place for kaghu archons to exist in, and a sufficiently powerful umbramancer could control a portion this vast darkness to call down orbital kinetic strikes made from pillars of shadow.
- The umbramancer could call for assistance from the Shadeking's Elite Shades, manifesting them temporarily in the material world as impressively potent servants.